Walking in Gumshoes ~ The Crime
Posted by Runeslinger on August 27, 2012 · Leave a Comment
Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading →
Walking in Gumshoes ~ Investigating
Posted by Runeslinger on August 15, 2012 · 2 Comments
For all intents and purposes, our three characters are now in the thick of investigating our first crime scene for our Mutant City Blues campaign. We opened in the Montreal Heightened Crime Units bullpen, where the three of us were assigned a homicide case at a local culinary landmark. We have spent the last two weeks … Continue reading →
Walking in Gumshoes ~ Casting and Creating Characters
Posted by Runeslinger on July 16, 2012 · 1 Comment
It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article. I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading →
Facilitating Function in Fractious Factions
Posted by Runeslinger on May 2, 2012 · 13 Comments
Thoughts on Parties of Mixed Capability Inspired by Joss Whedon’s film based on Marvel’s Avengers Last week, thanks to early release dates in Asia, I watched the Avengers on a local screen in Daejeon, South Korea. As I was leaving the theatre I was struck by just how well Joss Whedon had managed to present … Continue reading →
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Character creation, Character Development, Role-playing game, RPG, running games, setting development, Thoughts
All for One ~ Regime Diabolique Campaign Development Report 2
Posted by Runeslinger on February 6, 2012 · Leave a Comment
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the free-form magic system which can raise questions, and offer some ideas for reconciling magic and musketeers. Subsequent posts will look at physical combat, social combat, and the role of secret societies … Continue reading →
Filed under All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity








