Saturday Seed ~ 99 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu. It involves murders old and murders new. It is of pains and suffering, and most of all, it is of madness hidden for ages. The Seed After a particularly harrowing case, in which the investigators barely survived with lives and sanity intact, a woman comes to see … Continue reading

Implementation of the rules (BRP/CoC)

A question was raised a while ago on the valuable question and answer site, RPG Stack Exchange, concerning ways to prevent or at least reduce the poor game play brought on by the implementation of the Basic Role Playing system, such as is found in Call of Cthulhu. The question was phrased in such a … Continue reading

Changing Courses: Most Influential Scenarios

If we are all the sum of our predilections as filtered through our experiences then I suppose it stands to reason that the early modules and scenarios we ran as kids just starting out in the hobby have played a significant role in the GMs we are today. With that idea in mind, let’s explore … Continue reading

Shadowscast – episode 5

This episode touches on the new Super Hero RPG based too firmly in the Marvel Universe, and the future loss of Guidance from Triple Ace Games. We look in more depth at using Korea as a location for gaming (this time with Bonus Content!) and compare the approach of “telling the story” versus “discovering it.” Volume 1, … Continue reading

Shadowscast – episode 4

http://www.deviantart.com/download/136491684/gothic_architecture_by_alphirin-d299hno.jpg

This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Continue reading

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