Saturday Seed ~ 50 (All for One: Regime Diabolique)
This week’s seed is for All for One: Regime Diabolique. It is intended to be a light-hearted romp, but in the hands of exuberant and life-loving players, there should be plenty of opportunity for hilarity, combat, chases, escapes, and wooing. One should never forget the wooing. The Seed One of the musketeers’ friends from childhood is well … Continue reading
Saturday Seed ~ 43 (All for One)
This week’s seed is destined to intertwine with plots planted for All for One: Regime Diabolique. It asks the question, “Do ends justify means?” and then quickly runs monsieur le respondent through before he can twist our souls with his devilish words. The Seed Richelieu’s wars and machinations have been hard on France, and across … Continue reading
Saturday Seed ~ 38 (All for One)
This seed is forged for All for One: Regime Diabolique, and can be used either as a springboard into intrigue against the Cardinal’s Guards, an early foray against the foul denizens which stalk the night, or – if you are especially daring – both. The Seed: The musketeers and their lackeys are making their circuitous … Continue reading
Let those with eyes see…
Have you ever noticed that something which was initially off-putting about a system may become a favoured aspect of that setting once you really get into things? I think this is the quieter cousin of the brash and well-known truth that often the things that first draw us to something become the very things which … Continue reading
Saturday Seed – 29 (All for One)
This week’s seed is for All for One: Regime Diabolique and gives the group a chance to be altruists, or revel in greed and desire. The seed: A lackey for the least sympathetic musketeer in the group reluctantly approaches to ask a favor. The friend of a friend has been given a letter, canceling his … Continue reading




