Hair of the Dog PBeM Report ~ 5.4 BT&MD

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Casing and Entering – PoV – Velika ‘Blowtorch’ Kadlec, and Mel ‘Mad Dog’ Winters Mad Dog “Blowtorch!”, Mel says in a hushed voice, “Unless, I’m mistaken, we either have to rush early across that … Continue reading

Hair of the Dog PBeM Report ~ 5.3a2 CH:L

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Elevator Rumble – PoV – Captain Lucas Rom Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History GM Ok, you are answering the query with ‘pizza delivery’ and are sitting about 40 cm … Continue reading

Hair of the Dog PBeM Report ~ 5.3a1 CH:L

BATTLETECH: A TIME OF WAR RPG Campaign: Hair of the Dog Story 1: Running with the Big Dogs Act 4: Bites, Scene 9 – Casing and Entering – PoV – Captain Lucas Rom GM Thursday, November 27, 3028 Beasville, Ward Marik Museum of Military History 3:00 PM Changing your disguise is fairly easy as the intent is simply to … Continue reading

Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 8

This entry continues the ‘behind the scenes’ look at A Time of War, and how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are new to the story being created in this campaign, you might want to start at … Continue reading

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