Battletech Lunchtime Challenge 1: End of Turn 5
Turn 5 of the challenge was full of sound and fury, but the question of what it might signify has yet to be resolved. The Rented Swords further reduced the armour on the Panther, but other efforts toward the Dervish went mostly unrewarded. The Regular Irregulars turned their fire on the stationary Quickdraw, but made only two … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 4
Turn 4 of the challenge has been resolved with the Rented Swords scoring a significant critical hit on the Clint’s Right Leg Hip Actuator, and further decreasing the limited armour on the diminutive Panther. The previous round’s concentrated fire on the Commando paid off for the Regular Irregulars, however, as they managed to score a critical … Continue reading
Serial Settings 1: Ubiquity ~ Week 28
The seventh month of this year’s Serial Setting for Ubiquity is passing quickly. This week’s entry adds another danger to the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 28) The Armoury, Windlet Settlement, Greater Windlet … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 3
Turn 3 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish for a third straight round – this time 39 points of it and earning a crit in the left arm. Their Trebuchet and the battered Assassin also managed to score hits on the Panther. The Commando and Quickdraw put in a … Continue reading
Saturday Seed ~ 54 (HEX)
This week’s seed is for Hollow Earth Expedition, and is suitable for use with established characters widely known to be explorers and accomplished world travelers of one kind or another. The characters will need to be on the Surface when this seed is introduced. Planting the Seed The characters, while living their normal lives will … Continue reading



