Battletech Lunchtime Challenge 2: Scenario

The second Battletech Lunchtime Challenge is a very specific kind of scenario of survival and evasion on the one hand, and harassment and evasion on the other. It pits one large, heavily-armed and armored, slow-moving opponent, against two lightly outfitted, much faster aggressors. The scenario is set in 3028. The Defender: The defender will be controlling a … Continue reading

Serial Settings 1: Ubiquity ~ Week 29

This week’s entry of this year’s Serial Setting for Ubiquity is a look at one of the natural wonders of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 29) The Nesting … Continue reading

Saturday Seed ~ 55 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, but has a low tentacle count – perhaps due to decreased slime production. The Seed A man in good quality clothing, with no memory of anything; including language, is found lying in the street near the home of one of the investigators. He has not been robbed, … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 6

Turn 6 of the challenge was another round of massive concentrated fire of each side on a single mech of the other, but without the fiery detonations of Turn 4.  The Rented Swords lightly damaged the Panther again and the Regular Irregulars maintained their fire on the Quickdraw, and scored significant hits on the Assassin and Quickdraw. The Dervish launched … Continue reading

Technoir is no punk

I cannot say that I like FATE. I am willing to admit that it may have been the learning process that lead me to that blasé reaction, but I suspect it is a little more. This being the case, I was somewhat surprised at my strong positive reaction to Technoir, the new game in development … Continue reading

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