Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading

Mechwarrior: Running A Time of War, part 6

As the PBeM reports for my Mechwarrior Campaign, Hair of the Dog, show – progress is ‘rapidly’ being made to get into the meat of the tale, leaving the preliminaries safely resolved behind us. In many aspects I think of this part of the campaign as Christmas Day, with New Years to follow, and all … Continue reading

Technoir Playtest

Early on Sunday afternoon, in a board game café we expected to be deserted, but was not, we conducted our first playtest of the Technoir RPG Beta rules. Coordinated in part through meetup.com to expand my circle of gamers here in Seoul, we had four players willing to try a little cybered-noir on a sunny … Continue reading

Technoir is no punk

I cannot say that I like FATE. I am willing to admit that it may have been the learning process that lead me to that blasé reaction, but I suspect it is a little more. This being the case, I was somewhat surprised at my strong positive reaction to Technoir, the new game in development … Continue reading

Battletech Box Set Unboxing 2

Predictably, opening The Battletech Introductory Box Set brought back a lot of memories from the first time I opened a Battletech box set well over 20 years ago. In those days the ‘mechs were cardstock stand-ups with plastic bases, and neither of the terms Project Pheonix, or Unseen were needed. Each set, Battletech, Citytech, and Aerotech … Continue reading

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange