Posted by Runeslinger on June 15, 2011 · Leave a Comment
Not for lack of trying, and not without a certain amount of success, we have decided to shelve Hollow Earth Expedition in favor of Desolation. The cause, more than anything else, was the double-tap of period plus genre familiarity. The players adapted to the system rapidly, and our sessions were fast-paced, not prone to wish-fulfillment … Continue reading →
Posted by Runeslinger on January 27, 2011 · Leave a Comment
Have you ever noticed that something which was initially off-putting about a system may become a favoured aspect of that setting once you really get into things? I think this is the quieter cousin of the brash and well-known truth that often the things that first draw us to something become the very things which … Continue reading →
Category All for One: Regime Diabolique, Casting the Shadows, Daring Tales, Desolation, Hollow Earth Expedition, Preparation and Preparedness, Reviews, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Daring Tales, Desolation, Hollow Earth Expedition, running games, Thoughts, Ubiquity
Posted by Runeslinger on January 22, 2011 · Leave a Comment
This week’s seed is being set in the stony soil of Greymalkin’s Desolation RPG. The idea has been on my mind for a while; I hope you can make good use of it. The seed: In the wake of apocalypse comes hope for a new beginning, but first our intrepid band of survivors must overcome the 5 … Continue reading →
Posted by Runeslinger on January 19, 2011 · 4 Comments
Produced by Gremalkin Games and using Exile Game Studio’s Ubiquity System, Desolation provides an interesting combination of elements which somehow manages to mix the clarity of a detailed setting with the open-ended freedom of a merely outlined setting. I found this approach to be both refreshing and liberating. While I rarely feel constrained by the limits on a … Continue reading →
Posted by Runeslinger on November 6, 2010 · 1 Comment
This week’s Saturday Seed is for Desolation The seed This seed combines the thrill of discovery, the strangeness of the After, and an ethical choice. While I envisioned it for a post-apocalyptic setting, and have retooled it here for Desolation, it could be run in a wide variety of genres and time periods. The group, … Continue reading →