Rise of the Apocalypse, Fall of the Pulps

http://nicklein.wordpress.com/2009/05/08/tv/

Not for lack of trying, and not without a certain amount of success, we have decided to shelve Hollow Earth Expedition in favor of Desolation. The cause, more than anything else, was the double-tap of period plus genre familiarity. The players adapted to the system rapidly, and our sessions were fast-paced, not prone to wish-fulfillment … Continue reading

Let those with eyes see…

Have you ever noticed that something which was initially off-putting about a system may become a favoured aspect of that setting once you really get into things? I think this is the quieter cousin of the brash and well-known truth that often the things that first draw us to something become the very things which … Continue reading

Saturday Seed ~34 (Desolation)

This week’s seed is being set in the stony soil of Greymalkin’s Desolation RPG. The idea has been on my mind for a while; I hope you can make good use of it. The seed: In the wake of apocalypse comes hope for a new beginning, but first our intrepid band of survivors must overcome the 5 … Continue reading

Review: Desolation

Produced by Gremalkin Games and using Exile Game Studio’s Ubiquity System, Desolation provides an interesting combination of elements which somehow manages to mix the clarity of a detailed setting with the open-ended freedom of a merely outlined setting. I found this approach to be both refreshing and liberating. While I rarely feel constrained by the limits on a … Continue reading

Saturday Seed ~ 23 (Desolation)

This week’s Saturday Seed is for Desolation The seed This seed combines the thrill of discovery, the strangeness of the After, and an ethical choice. While I envisioned it for a post-apocalyptic setting, and have retooled it here for Desolation, it could be run in a wide variety of genres and time periods. The group, … Continue reading

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