Implementation of the rules (BRP/CoC)

A question was raised a while ago on the valuable question and answer site, RPG Stack Exchange, concerning ways to prevent or at least reduce the poor game play brought on by the implementation of the Basic Role Playing system, such as is found in Call of Cthulhu. The question was phrased in such a … Continue reading

The Five Games that Influenced the Way I Play

When checking my blog feed after posting today, I discovered that a very similar idea had been proposed for discussion already. I caught wind of it from Dice Monkey’s post, which in turn sent me to Character Generation, and trawling through the comments of each. The similarities and curious differences in the lists presented are … Continue reading

Saturday Seed ~ 93 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and is intended to serve as a launching pad for investigations which leave the ‘normal’ world behind, or the turning point in a campaign where the Investigators realize they are in too deep and it is time to get the hell out of Dodge. The seed The … Continue reading

Saturday Seed ~ 86 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and deals with a blend of things ancient and not so ancient, forgotten underfoot. The seed is written for the 20’s but can be easily used with other settings.   The Seed A major store in a large city nearby whose location is something of a local … Continue reading

We could be heroes… (Blog Carnival 12-2011)

I have been gaming for a long time, but I haven’t played many heroes. I have had my share of great and memorable characters, but few I would call heroic. Even as a GM with a strong tendency toward using settings which encourage hard choices and calls toward a higher purpose, I have rarely had … Continue reading

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