Saturday Seeds ~ 18 (Call of Cthulhu)
I haven’t planted a dark seed for Call of Cthulhu in quite some time, so this entry shall rectify that. The pace of this game is to be very fast, and the focus needs to be kept firmly on dealing with matters at hand. The group should feel time pressure, irritation, and confusion at first. … Continue reading
Saturday Seed – 14 (Call of Cthulhu)
This seed is being planted for Call of Cthulhu. I prefer to run CoC in the ‘20s but this seed is for a 1990’s or modern era. Although the presentation of this story kernel is quite short, I think that this idea could easily grow into a full-fledged campaign if the villain catches the interest … Continue reading
Saturday Seed – 9 (Call of Cthulhu)
The seed this week is a dark and curious one, for Call of Cthulhu: A reclusive, and reportedly cruel magnate of the steel industry has passed away at the age of 99. There are minor problems with the will, in particular the curious instructions left for the dispensation of a variety of rare and presumably … Continue reading
Come Strange Eons, even Cthulhu Campaigns may last
There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading





