Posted by Runeslinger on September 11, 2012 · 5 Comments
The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading →
Posted by Runeslinger on September 1, 2012 · 2 Comments
This week we have a seed for All for One: Regime Diabolique. I have been participating in another Adventure Seeds project on the Triple Ace forum, and so many ideas have been taking shape, not all of which are appropriate for the format required. The result, of course, is one presented here for this week’s … Continue reading →
Posted by Runeslinger on August 27, 2012 · Leave a Comment
Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading →
Category Live Game Report, Mutant City Blues, Technical Questions, The Blog · Tagged with Character creation, Character Development, GUMSHOE System, Mutant City Blues, pelgrane press, Play-by-mail game, Role-playing game, setting development
Posted by Runeslinger on August 25, 2012 · Leave a Comment
This week we have a seed for the post-apocalyptic ‘high fantasy brought low’ game from Greymalkin Design Studio, Desolation. The first of the Ubiquity Roleplaying System licenses, Desolation strikes out in very unusual directions and creates a very harsh world full of adventure and possibility. The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday … Continue reading →
Posted by Runeslinger on August 20, 2012 · 3 Comments
I honestly expected that my core box set for Leviathans would not arrive until we were well into September. What with cons, and all the other things going on, it didn’t really occur to me that I would get my set before GenCon. Technically *I* got it afterward, but it was actually delivered to my … Continue reading →