Saturday Seed ~ 171 (A Time of War)

This efficiently short seed is for Catalyst’s mechwarrior RPG, A Time of War, and should work well for character groups of mercs or merchants. The seed The contract for your company’s ground-based, fixed storage space has been terminated, and local conditions are not conducive to easy protection of your turfed goods nor the procurement of … Continue reading

Saturday Seed ~ 170 (Pendragon)

This seed is for Pendragon, now handled by Nocturnal, and should provide the skeleton for a few sessions of play during a period of tension and slow build toward large-scale conflict. The seed A Knight Vassal of small renown, only perhaps known to the player knights but possessed of unflagging courage and good disposition has … Continue reading

Saturday Seed ~ 169 (Shadowrun)

This seed is being presented in response to my recent weeks of jetting about the globe and my gradual progress through the fifth edition of Shadowrun. This seed has no special requirements for any particular edition, but may be more fulfilling in editions where penetration of the facility would be required for success. The seed … Continue reading

Saturday Seed ~ 168 (Call of Cthulhu)

For those like me who backed the 7th Edition of Call of Cthulhu out of love of the grand old game, and faith in the playtesters’ reports that not too much damage had been done to it in the slightly spurious quest to ‘update it for modern players,’ the past day has likely been spent … Continue reading

Saturday Seed ~ 167 (Brass&Steel)

This seed is likely fit for most Victorian era settings with a hint of mysticism, but most notably so for Brass&Steel. The Seed The characters are traveling and forced by flooding and fierce storms to turn in at a weathered inn. Odd things commence. Planting the Seed Any time the characters venture forth by rail … Continue reading

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