The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 1

This is the first installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique. For those unfamiliar with this amazing game, it uses the Ubiquity Roleplaying System from Exile Games Studio (makers of Hollow Earth Expedition) which TAG has licensed for this property and several … Continue reading

Shadowscast – episode 5

This episode touches on the new Super Hero RPG based too firmly in the Marvel Universe, and the future loss of Guidance from Triple Ace Games. We look in more depth at using Korea as a location for gaming (this time with Bonus Content!) and compare the approach of “telling the story” versus “discovering it.” Volume 1, … Continue reading

Empty Worlds

As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading

Fantastic locations & the fantastic things that happen there

This month’s RPG Blog Carnival, hosted by Keith J. Davies, covers the topic ‘Fantastic Locations’ and as I tend to run games set in one way or another in a version of the real world – my current games notwithstanding – I was left wondering if I would be able to participate. After a little thought, … Continue reading

December 2011 RPG Blog Carnival Round Up

The December RPG Blog Carnival for 2011 was on the theme Heroes – Living and Dead, and drew a solid range of posts from the technical through the speculative and on into the introspective. Each in their own way is well worth a read, and I suspect that as different heroes speak to different people among … Continue reading

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