Changing Courses: Most Influential Scenarios

If we are all the sum of our predilections as filtered through our experiences then I suppose it stands to reason that the early modules and scenarios we ran as kids just starting out in the hobby have played a significant role in the GMs we are today. With that idea in mind, let’s explore … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 2

http://www.pxleyes.com/photography-picture/4d43b261e3c01/Gargoyle.html

This is the second installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes intrigue, dark magics, and verbal sparring but includes a dash of chasing … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 1

This is the first installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique. For those unfamiliar with this amazing game, it uses the Ubiquity Roleplaying System from Exile Games Studio (makers of Hollow Earth Expedition) which TAG has licensed for this property and several … Continue reading

Shadowscast – episode 5

This episode touches on the new Super Hero RPG based too firmly in the Marvel Universe, and the future loss of Guidance from Triple Ace Games. We look in more depth at using Korea as a location for gaming (this time with Bonus Content!) and compare the approach of “telling the story” versus “discovering it.” Volume 1, … Continue reading

Empty Worlds

As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading

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