Casting Runes 6: A Season for All Things – Session 9 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session was run without the player of the mystic-warrior, Gorwyn. As Gorwyn’s wounds still need time to mend, and as the surgeon has discovered something terrible in his examination which he must quickly attempt to rectify, it was agreed … Continue reading

Casting Runes 9: Cuisine

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. In this short entry for the series, we will take a look at some of the best-known regional dishes of the Firmament. Perhaps some of you will dream of these like I have begun … Continue reading

Casting Runes 6: A Season for All Things – Session 8 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session saw the return of the wry and secretive Wakefield, and brought the campaign itself to another major turning point. The recap of session 1 can be found >HERE< The recap of session 2 can be found … Continue reading

Casting Runes 8: Pantheons and Perspectives

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. In this entry for the series, we will take a look at some of the organized pantheons which have sprung up through the ages of organized worship, and after the gradual decline in instances of deific … Continue reading

Casting Runes 6: A Season for All Things – Session 7 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session was also short a player, so this recap still focuses on Turged and Gorwyn as they return from their search and rescue mission and the untamed brutality of the Desert of Screams. The recap of session 1 can be … Continue reading

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