Palladium Fantasy: a pleasant return ~ part 3
And in the fury of this darkest hour We will be the light You’ve asked me for my sacrifice And I am Winter born -Cruxshadows, Winterborn Unlike most of my games, the initial set-up of this campaign was built around a strong, pre-envisioned arc, while character creation was a mix of random trait generation and … Continue reading
Trinity: Planning and running the game ~ Part 2
In this installment, I’d like to go over how the characters were developed, and how they in turn were used to further develop the setting and themes of the Series. A little bit of time will be spent on how those design choices were used to prepare outlines for potential plots and appropriate scenarios to explore. … Continue reading



