On Diana Jones and the ENNIES
Posted by Runeslinger on August 4, 2018 · Leave a Comment
Diana Jones award for what… or is it ‘who’?
I don’t follow award shows or prizes, but the Diana Jones award for this year crossed my stream and I noticed with interest the award going to the Actual Play Movement. It is an interesting thing that this award can be presented to an idea, and I was surprised and intrigued… and then I read the statement.
The reality was different than the headline.
Context: I support the underlying concept – that recorded and shared Actual Play in general, and its specific increase in the past few years – is a huge benefit for the people inside the hobby and those who are curious about it.
Context: The words chosen to express it leave me cold – particularly in two areas.
- I do not agree that these games are especially fun with “talented people,” rather they are especially fun with one’s friends.
- I do not agree that the announcement of the award to the concept of the actual play movement should be written as an advertisement for for-profit gaming in public when it could have instead been encouragement to be a part of sharing what we enjoy with others.
The confluence of these errors, as I see them, whether made intentionally or through overlooking what should be obvious, makes it plain that it is not the Actual Play Movement which is being praised, but those named shows which have neither pioneered nor shaped it, and have instead only been successful at drawing viewers and patrons.
If that is the case, would it not have been more honest and beneficial to those named shows, and for the Diana Jones Award organisation itself to have just given the award and praise to those people directly? What is the motivation for pretending the award is going to a movement, when it clearly is not?
The reason those large and successful streams are large and successful is because people actually play, actually want to play, and are willing to leverage new technologies as they appear to make play possible. The movement was first.
If you are unsure what I mean by the Diana Jones Award, the quoted text below is from their official website, captured on August 4, 2018.
About the Diana Jones Award
What is the Diana Jones Award?
The Diana Jones Award is an annual award created to publicly acknowledge excellence in gaming. The award was first made for the year 2000, and the first award ceremony was on August 4, 2001.Why is this award different?
The Diana Jones Award is decided on merit, not popularity or commercial success. You may never have heard of some of the nominees, but you can be certain that they are all outstanding in their fields. What is more, because the winner is chosen by a closed, anonymous committee, it is impossible for a manufacturer or publisher to stuff the ballot or interfere with the voting.What is ‘Excellence in Gaming’?
The Diana Jones Award is designed to reward any combination of achievement, innovation, and anything that has benefited or advanced the hobby and industry as a whole; or which has had the greatest positive effect on games and gaming; or which, in the opinion of the judging committee, shows or exemplifies gaming at its best.The precise interpretation of ‘excellence in gaming’ is left to the discretion of the individual judges, who approach the subject from many different backgrounds and perspectives. Innovation, artistic merit, commercial success, cultural significance, longevity and several other factors are all considered.
What is eligible for the award?
Anyone and anything within the games industry and hobby is eligible to win the Diana Jones award. That includes but is not restricted to: individuals, products, publications, publishers, distributors, retailers, clubs, organisations, conventions, events, trends, innovations and concepts. It is possible that the committee may decide not to give the award if in their opinion nothing in the previous year was sufficiently outstanding to qualify.Who judges the award?
The Award is decided by a panel of people working in all areas and at all levels of the hobby-games business, who have all distinguished themselves in their field. It is up to each member of the judging committee to decide whether they will reveal their membership, but the full membership list will not be made public. Most of the members of the Diana Jones judging committee are anonymous, but Peter Adkison, Matt Forbeck, John Kovalic and James Wallis have all revealed their membership. New members are invited at the discretion of the existing members.During the nominations round, a complete list of all the suggestions received is circulated to all the judges. They discuss the list in secret and cut it down to a shortlist of four to seven which is usually announced in late spring. After further deliberations, discussions and playtests, the final winner is chosen from this shortlist.
When is the award announced?
A shortlist of nominees is announced in the spring of each year, and after the committee’s final deliberations the winner of the Diana Jones award are revealed at a party at the Gen Con game convention, where the trophy is presented.How many winners are there?
There is normally one winner each year. However, there has been a tie in the past, and the committee allows for that possibility in the future.
PRESS RELEASE
TO ALL MEDIA
2018 DIANA JONES AWARD GOES TO
ACTUAL PLAY
Global community wins award
for ‘Excellence in Gaming’
Wednesday 1st August 2018, Indianapolis
The winner of the 2018 Diana Jones Award for Excellence in Gaming is Actual Play.
Actual Play is a movement within hobby games in which people record and broadcast their game sessions — particularly campaigns of tabletop roleplaying games — over the internet. Primary examples include Critical Role (a weekly show for Geek & Sundry), The Adventure Zone (a biweekly show for Maximum Fun), Maze Arcana (a biweekly D&D show featuring Satine Phoenix and Ruty Rutenberg), Acquisitions, Inc. (an irregular D&D show by Penny Arcade), the One Shot and Campaigns Podcasts on the One Shot Network (by James D’Amato and Kat Kuhl), and a variety of shows produced by Geek & Sundry.
This list could go on for pages. There are hundreds of these shows, each with a dedicated audience. Some are arguably more popular than the games their members play within them.
Actual Play shows — whether broadcast via audio, video or both — have done more to popularize roleplaying games than anything since the Satanic Panic of the 1980s, and in a far more positive way. They take RPGs out of the basement and put them on the world stage, showing a global audience exactly how much fun roleplaying games can be when played by talented people who are fully invested in their shared stories.
More than that, Actual Play can help gamers become better gamers. Game designers have long bemoaned the fact that it’s impossible to put themselves into the box to show people how to have the most fun while playing their games. Actual Play gives players of all skill levels full-bore examples of how to get the most out of their own games, presented in a format that’s easy to share and enjoy.
Actual Play puts the focus on the fun. It inspires gamers new and old to start up games of their own, or to improve the games they’re already running. Roleplaying game sessions have been described as twenty minutes of fun packed into four hours, but Actual Play demonstrates how players and game masters can become amazing and fine practitioners of this challenging and ephemeral art. They take what many of us have known in our private lives for years and make it obvious for everyone to see: gaming is perhaps the best kind of fun.
The Diana Jones Award Committee is proud to declare that Actual Play exemplifies excellence in gaming, and to award it our trophy this year.
* * *
THE AWARD PRESENTATION
The 2018 Award was presented at the annual Diana Jones Party, an industry-only event held at the Tin Roof in Indianapolis the night before the Gen Con games convention opens to the public. Representing the Actual Play community, Satine Phoenix, Ruty Rutenberg, James D’Amato, and Ivan Van Norman accepted the Diana Jones trophy from Adrian Swartout, who had accepted the trophy on behalf of Gen Con last year.
Best Production Values – Awarded for the book exemplifying the best production values, from graphic design and layout, editing, paper, binding; all the factors that combine to create the look and feel of the product.
- Points in favor of Star Trek Adventures are initial graphic design, paper, art, and binding.
- Points against Star Trek Adventures are the implementation of the graphic design, editing, proofing, and quality control. There are missing sentences. There are cut&paste errors, the usual errata, and there are organizational issues which conspire with the inconsistent use of terms for concepts (things which an editor and/or proofer should note in just reading the text, and playtesters should note in using the text) that make it frustrating to use the book to learn the game.
It should also be noted that this all extends to the PDF version as well, which in addition to the problems of the print version, also had strange but semi-functional book marks in place, and then in successive revisions – lost them.
I am finding it hard to connect this list of production problems with an award for Best Production Values.
- this suggest itself as evidence that the games do not get read or played by the ENNIES people, or their voters, but winning entries include nice and plentiful art.
- As the ENNIES need games to be submitted in order for their process to function, and they need to give an award in each category in order to be of use to gamers, and as the publishers of those games need the recognition of the award to sell their games to gamers who…. will en masse not read or play them, the process is broken as it lends itself to becoming the choice of a popular and attractive book off of the pile of submissions.
- Modiphius, even if it were a case of having better ‘production values’ than any other game in its category, did not deserve this award. While I can get behind the ‘best rules’ win, and will again in the future if each iteration of 2D20 can be taken on its own merits and is distinct enough in each game to merit having their own merits, this ‘production values’ win flies squarely in the face of reason, customer service, literacy, and those companies who have and care about editors and professional (rather than solely artistic) graphic designers.
- This award did not need to be given out if no one met the qualifications, if no one bothered to fill the category with suitable entries, or if no one actually investigated if standards were met and exceeded. Picking the best from a pile serves a very different function and requires very different things than picking the best.
- I am going to remember to continue to congratulate publishers who are happy to have won an ENNIE. While I have lost the little respect I had for the award, those who try to win it in good faith deserve better, and they rightly should enjoy the flush of excitement that comes from receiving an award like the one the ENNIES seem to represent. They toil in obscurity most of the time and recognition is limited. I think they deserve to be proud even though the award organization itself is letting them down.
- I am going to continue to ignore the ENNIES, not check if a game has won an ENNIE, forgo participating in the ENNIES, and avoid suggesting people should involve themselves in any aspect of the ENNIES.
Update: January 5, 2018
On Quality and Consequence, On Motes and Beams
Darken others' doors:
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Filed under Casting the Shadows, Product Reviews, Shadowscast, The Gamers, Under the Hood · Tagged with Diana Jones Award, ENNIES Awards, roleplaying games