Saturday Seed ~ 184 (Call of Cthulhu)

This Saturday Seed presents an idea for any 20th century or later era of Call of Cthulhu. The seed This seed supposes that Investigators are real people, have families and friends (or remnants of them), and celebrate holidays. During a traditional gathering such as Thanksgiving or New Years, something wicked comes to dinner. Planting the … Continue reading

Saturday Seed ~ 183 (A Time of War)

This Saturday Seed presents an idea for A Time of War, pitting units against adversity and an unknown prize. The seed Two small units, cut off from their own forces, and pitted against each other in a game of attrition and endurance on a barren rock only of value on a strategic map, find themselves … Continue reading

Getting an Earful

One of the major problems of conversations is when they are composed of speakers who use the moments where the other person is talking to compose what they will say next instead of actually listening to what has been said. While this is a common, annoying, and somewhat insulting aspect of daily life, it is … Continue reading

Saturday Seed ~ 182 (Hawkmoon)

This Saturday Seed presents an idea for the other game in Chaosium’s old Eternal Champion line, Hawkmoon. Not as successful as Stormbringer, it is still a gem of a product in its own right. The seed In the wake of several unexpectedly unsuccessful military actions, agents from Gran Bretan extend diplomatic overtures to foreign nobles … Continue reading

Saturday Seed ~ 181 (Heroes Unlimited)

This Saturday Seed presents an idea for starting a Heroes Unlimited campaign. The seed An inventor tries to put her social concern and activism into practice by developing exceptional gear to aid a hand-picked team of students and young professionals pick up the mantle of a fallen superhero. Planting the seed This seed is perhaps … Continue reading

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