Serial Setting 2 ~ Week 17
Posted by Runeslinger on June 30, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
Saturday Seed ~ 110 (Outbreak Undead)
Posted by Runeslinger on June 30, 2012 · 2 Comments
This week’s seed is for Outbreak Undead, and is put together primarily for fast, light, and easy immersion at first, but has plenty of slightly off meat for the more emotional range once characters get established. I am not really that into zombie or zombie apocalypse style settings and systems, but I find Outbreak Undead to … Continue reading →
Filed under Infectious Plots, Saturday Seeds · Tagged with Karate Kid, Outbreak Undead, Plot Hooks, roleplaying, Story Ideas, Zombie
Why do supplements feel like an anchor, not support?
Posted by Runeslinger on June 25, 2012 · 7 Comments
When I was a D&D player my cohorts and I had no access to much beyond the core books we had obtained from far-flung centers of population with amazing things like book and hobby stores. Core books had come to us from mail order, or older brothers who didn’t understand what the game was, or … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog · Tagged with running games, setting development, Technoir, Thoughts, Ubiquity Roleplaying System
Serial Setting 2 ~ Week 16
Posted by Runeslinger on June 23, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community … Continue reading →
Saturday Seed ~ 109 (Leagues of Adventure)
Posted by Runeslinger on June 23, 2012 · Leave a Comment
This week’s seed is for Leagues of Adventure, and is put together primarily for social combat, but has plenty of hooks for the more physical characters to get in on things as well. The seed The characters come to learn of a new discovery which those in the know believe will revolutionize the transportation industry. … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Story Ideas, Ubiquity Roleplaying System




