A Pentacle of Trapping (Blog Carnival, 11-2011)
Posted by Runeslinger on November 15, 2011 · 2 Comments
This month’s RPG Blog Carnival is ‘how to think like a villain’ with a focus on traps and tricks. My first entry this month was focused on the villains. This one is focused on the traps, and covers my pentacle of trapping; the five principles on which I base my traps. On Berin Kinsman’s Dire … Continue reading →
Filed under Preparation and Preparedness, Running Games, Technical Questions · Tagged with Plot Ideas, Role-playing game, RPG Blog Carnival, Story Hooks, Traps
Objects in Motion
Posted by Runeslinger on November 15, 2011 · 2 Comments
When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog · Tagged with Play-by-mail game, Role-playing game, roleplaying, setting development, Thoughts
Serial Settings 1: Ubiquity ~ Week 51
Posted by Runeslinger on November 14, 2011 · Leave a Comment
The entry this week for Serial Setting 1 for Ubiquity reveals one of the first and best kept secrets uncovered by the first Gast family member to set foot on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, Serial Settings, setting development, Story Hooks, Ubiquity, Windlet Islands
Saturday Seed ~ 77 (Mechwarrior)
Posted by Runeslinger on November 12, 2011 · Leave a Comment
This week’s seed is for A Time of War and is meant to combine the dramatic tensions of a colleague’s brush with debilitating stress, with the challenge of a rescue operation. The seed This seed is planted in the cold and infertile soil of space, and will spring to life around a unit of characters … Continue reading →
Filed under A Time of War, Battletech, Battletech / Mechwarrior, Saturday Seeds · Tagged with A Time of War, Battletech, Mecha, Plot Ideas, roleplaying, Story Hooks
Cracking Open the Skull of Evil (11-2011 Blog Carnival)
Posted by Runeslinger on November 9, 2011 · 4 Comments
This month’s RPG Blog Carnival is being hosted by Elthos RPG on the topic of “How to Think Like a Villain.” It is a daunting topic to be sure, but one with which every GM has to deal on a fairly regular basis, even if the primary sources for their games is printed adventures and … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with Role-playing game, roleplaying, RPG Blog Carnival, Villains, Writing Villains





