Posted by Runeslinger on September 29, 2011 · 4 Comments
A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading →
Posted by Runeslinger on September 27, 2011 · 4 Comments
I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →
Filed under Call of Cthulhu, Casting the Shadows, Characters and Support Cast, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with Call of Cthulhu, Campaigns, Cthulhu, Role-playing game, roleplaying, running games
Posted by Runeslinger on September 26, 2011 · 3 Comments
The entry this week for Serial Setting 1 for Ubiquity further details a peculiar and somewhat rare effect of the South Pacific anomaly on the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow … Continue reading →
Posted by Runeslinger on September 24, 2011 · Leave a Comment
This tiny little seed is the first of a few that I have been thinking about for Rapture – a curious and compelling game if ever there was one. The seed A space hulk of early vintage, ravaged by time and celestial circumstances drifts into the system. The characters are pulled away from other tasks … Continue reading →
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading →
Filed under Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity