Battletech Lunchtime Challenge 2 -Turn 3b/4a

Turn 3 of the second Battletech Lunchtime Challenge placed the Hermes in danger of certain death. With a massive declaration of fire including virtually the entire weapons complement of the Atlas, it seemed that the end had come for sure, however… the light mech miraculously survived! Return fire from the pursuing lance scored one medium laser … Continue reading

Battletech Lunchtime Challenge 2- Turn 2b/3a

Turn 2 of the second Battletech Lunchtime Challenge ended with a quartet of misses from the Atlas’ medium lasers sparing the certain  Hermes from certain death. Turn 3 opened with the attackers losing initiative and having to expose themselves either to great personal risk, or the risk of forfeiting any chance to stop the rampaging assault mech’s … Continue reading

Serial Settings 1: Ubiquity ~ Week 30

The entry this week for my Serial Setting for Ubiquity adds another entry point into the lives of the residents of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 30) The Bonfire, Windlet Settlement, … Continue reading

Technoir Playtest

Early on Sunday afternoon, in a board game café we expected to be deserted, but was not, we conducted our first playtest of the Technoir RPG Beta rules. Coordinated in part through meetup.com to expand my circle of gamers here in Seoul, we had four players willing to try a little cybered-noir on a sunny … Continue reading

Battletech Lunchtime Challenge 2- Turn 1b/2a

Turn 1 of the second Battletech Lunchtime Challenge ended with a miss from the Right Arm Medium Laser of the Atlas with the Jenner as its target. Turn 2 opened with the Atlas continuing its run up the map, but with a more aggressive defense policy being enacted, forcing the Attackers into the trees to … Continue reading

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