Battletech Lunchtime Challenge 2 -Turn 3b/4a
Turn 3 of the second Battletech Lunchtime Challenge placed the Hermes in danger of certain death. With a massive declaration of fire including virtually the entire weapons complement of the Atlas, it seemed that the end had come for sure, however… the light mech miraculously survived!

Miraculous Survival
Return fire from the pursuing lance scored one medium laser hit each, one to the Center Torso and one to the Right Leg. I suppose, given enough time, and a lack of attacks from the Atlas, the light mechs can eventually whittle their way through all that armour…
Turn 4 opened with another loss of initiative for the attackers. Movement placed the Hermes back under a modicum of cover, and allowed the Jenner to make use of its speed while essentially dawdling in the end zone.
In the next clip, we will learn how the Atlas will move and attack in response. Only four more turns remain until reinforcements, for one side or the other, will arrive.
Choices and chances come and go. What would you do if these choices were yours?
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Turn 3B and Turn 4a
Stay tuned!
Related articles
- Battletech Lunchtime Challenge 2: Scenario (runeslinger.wordpress.com)
- Battletech Lunchtime Challenge – Turn 1a (runeslinger.wordpress.com)
- Battletech Lunchtime Challenge 2- Turn 1b/2a (runeslinger.wordpress.com)
- Battletech Lunchtime Challenge 2- Turn 2b/3a (runeslinger.wordpress.com)
- Battletech Lunchtime Challenge (runeslinger.wordpress.com)
Well, considering the Atlas pilot’s day so far, this is rather apropos. Knocked him down, though!
OK, so the Atlas’ movement will be a Run – Two rotations to the left and three hexes straight. That should put him at a range of three hexes to the Jenner AKA The Next Victim. This also places the Hermes is in the Atlas’ rear facing, but I expect he’s still changing his underpants.
As for fire, a torso twist to the right and firing at the Jenner with 4ML and an SRM6. The pilot will also press the fire button on the AC20… and sigh. Perhaps his bottom lip will protrude. It’s been A Day.
Are you sure you don’t want to surrender to your hate…? It makes you powerful, you know. Doesn’t a charge at the defiant Hermes seem like an appropriate response for his temerity?
😉
Due to weekend work and gaming (it’s already Friday night on this side of the Earth) the next update will be made on Monday.
I’m afraid I’ve seen through your clever ruse, sir.
To wax philosophical about this scenario, it would seem the biggest hurdle for the Atlas (besides Scott Wood Syndrome) is one of discipline. It is very tempting to stomp around and unleash hell on the poor little medium mechs, but that’s not the goal of the scenario – the goal is to get to the other side of the map in a rather short period of time, and the Atlas drives like a boat. This turn was really a perfect example of this. There’s a wounded Hermes in the trees, it would be hella fun to stand there and pound on him for another turn or two, but right now I’ve got a size advantage that I really don’t want to lose. If I play around too much, the reinforcement roll may not go my way, and then I lose that.