Saturday Seed ~ 134 (Call of Cthulhu)

This week’s Saturday Seed is for Call of Cthulhu. It is a very cruel little seed appropriate for any era from the 1890’s forward. The Seed This seed deals with responsibility, the realization of guilt after the fact, and a personal challenge to overcome great vileness. Planting the seed The seed is appropriate for a … Continue reading

Saturday Seed ~ 133 (Leagues of Adventure)

This week’s Saturday Seed is for Leagues of Adventure from Triple Ace Games. It is a very small seed which starts out in the city and heads off into the little known reaches of distant lands. The Seed This seed deals with the spirit of adventure, the quest for knowledge, the virtue of loyalty, and … Continue reading

Saturday Seed ~ 132 (Broken Rooms)

This week’s Saturday Seed is for Broken Rooms from Greymalkin Designs. It’s a small idea most suitable perhaps for an early foray into the game and its array of tormented worlds. The Seed This seed deals with discovery and deduction, where the characters find themselves having to identify which is hotter – the frying pan … Continue reading

Saturday Seed ~ 131 (Blue Planet)

This week’s Saturday Seed is for the once-again resuscitated Blue Planet… back as it were from its watery grave. This seed is in celebration of the release of the Revised Edition’s Game Masters Guide, allowing this new, leaner and meaner version of a great game come rushing back up from the depths to drag in … Continue reading

Saturday Seed ~ 130 (All for One)

This week’s Saturday Seed is for All for One: Regime Diabolique and could easily become the basis of a short series within a campaign that takes advantages of the societal, occult, and political elements of the setting. The Seed This small seed involves the growing proliferation of secret societies and the trade in connections and … Continue reading

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