Serial Setting 2 ~ Week 3

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading

Saturday Seed ~ 95 (Brass & Steel)

This week’s seed is for the quietly great game world envisioned for Brass & Steel. It is suitable for an established group, or experienced characters that are lacking sufficient reason to work together. The Seed A former designer of arms and equipment for the government, now in supposed retirement on psychological grounds, may be up … Continue reading

Serial Setting 2 ~ Week 2

The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere in … Continue reading

Saturday Seed ~ 94 (Shadowrun)

This week’s seed is for Shadowrun, and it focuses on the healthy paranoia of runners. The seed PCs lacking in the paranoid perception department will find themselves fighting for their lives in a devastated building brought down by a very slick crew. Planting the seed This seed is appropriate for an established campaign and cast … Continue reading

Saturday Seed ~ 92 (Rapture)

This week’s seed is for Rapture, and is intended to support a session focused on the fear of the unknown in one’s fellows while in claustrophobic and perilous conditions. The seed The PCs learn of a curious occult find in the lower reaches of a terraforming complex on the South polar cap of a desolate world. … Continue reading

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