OSR or OGRe?
Posted by Runeslinger on July 20, 2012 · 4 Comments
Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading →
Filed under Battletech, Running Games, The Blog, Ubiquity · Tagged with A Time of War, Aces & Eights, All for One, Call of Cthulhu, Desolation, Hollow Earth Expedition, Leagues of Adventure, Mechwarrior, roleplaying system, running games, Shadowrun, Trinity, Ubiquity, World of Darkness
Saturday Seed ~ 100 (Randomized!)
Posted by Runeslinger on April 21, 2012 · Leave a Comment
This week’s seed is the 100th I have shared on the Casting Shadows blog. When I started putting these story seeds forward, it never occurred to me that this particular series of posts would run so long. I have put up ideas of varying length and complexity over the past 100 weeks for games like … Continue reading →
Filed under Blue Planet, Saturday Seeds · Tagged with Call of Cthulhu, Deadlands, Hollow Earth Expedition, Mutants & Masterminds, Palladium Fantasy, Palladium Fantasy Role-Playing Game, Plot Ideas, Shadowrun, Story Hooks
Changing Courses: Most Influential Scenarios
Posted by Runeslinger on April 11, 2012 · 3 Comments
If we are all the sum of our predilections as filtered through our experiences then I suppose it stands to reason that the early modules and scenarios we ran as kids just starting out in the hobby have played a significant role in the GMs we are today. With that idea in mind, let’s explore … Continue reading →
Filed under Preparation and Preparedness, Running Games, The Blog, The Gamers · Tagged with Aberrant, Call of Cthulhu, Dungeons & Dragons, gaming, jeff dee, Shadowrun
Saturday Seed ~ 94 (Shadowrun)
Posted by Runeslinger on March 10, 2012 · 2 Comments
This week’s seed is for Shadowrun, and it focuses on the healthy paranoia of runners. The seed PCs lacking in the paranoid perception department will find themselves fighting for their lives in a devastated building brought down by a very slick crew. Planting the seed This seed is appropriate for an established campaign and cast … Continue reading →
Filed under Saturday Seeds, Shadowrun · Tagged with Plot Ideas, roleplaying, Shadowrun, Story Hooks
Saturday Seed ~ 87 (Shadowrun)
Posted by Runeslinger on January 21, 2012 · Leave a Comment
This week’s seed is for Shadowrun. It is incredibly small, but could roam anywhere between amusing and deadly dangerous depending on how you set it up, and the sort of character you use as the target. The Seed A Sorcerer of some accomplishment has been devoting himself to obtaining a higher grade of Initiation, … Continue reading →
Filed under Saturday Seeds, Shadowrun · Tagged with Plot Ideas, roleplaying, Shadowrun, Story Hooks