Empty Worlds
Posted by Runeslinger on March 18, 2012 · 3 Comments
As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading →
Filed under Preparation and Preparedness, Running Games, The Blog · Tagged with Role-playing game, roleplaying, running games, setting development
Serial Setting 2 ~ Week 2
Posted by Runeslinger on March 16, 2012 · Leave a Comment
The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere in … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity
Serial Setting 2 ~ Week 1
Posted by Runeslinger on March 9, 2012 · 1 Comment
Our second Serial Setting begins this week. NPCs presented during the course of the serial setting will conform to the Ubiquity rules and the setting itself will conform to the pulp stylings of Hollow Earth Expedition. Our location is a fictional town on the West coast of Korea in the year 1936. Revolutionary stirrings among a people nearing their 30th … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Hollow Earth Expedition, Plot Ideas, Role-playing game, Serial Settings, setting development, South Korea, Ubiquity
Divvying up the Divinations
Posted by Runeslinger on January 17, 2012 · 6 Comments
I don’t play too many games where predicting the future comes up all that often. Additionally, I don’t find my players actually take this sort of past information-gathering skill too often, usually being more in favour of interacting with Contacts and so on, but when they do, I like to shoot for portraying things as … Continue reading →
Filed under All for One: Regime Diabolique, Running Games, The Blog, Ubiquity · Tagged with All for One, Divination, divining the future, prophetic powers, Role-playing game, running games, setting development
Fantastic locations & the fantastic things that happen there
Posted by Runeslinger on January 2, 2012 · 4 Comments
This month’s RPG Blog Carnival, hosted by Keith J. Davies, covers the topic ‘Fantastic Locations’ and as I tend to run games set in one way or another in a version of the real world – my current games notwithstanding – I was left wondering if I would be able to participate. After a little thought, … Continue reading →
Filed under Preparation and Preparedness, Running Games, Themes and Intentions · Tagged with roleplaying, RPG Blog Carnival, setting development, themes





