Serial Setting 2 ~ Week 1

Our second Serial Setting begins this week. NPCs presented during the course of the serial setting will conform to the Ubiquity rules and the setting itself will conform to the pulp stylings of Hollow Earth Expedition. Our location is a fictional town on the West coast of Korea in the year 1936.  Revolutionary stirrings among a people nearing their 30th … Continue reading →

Divvying up the Divinations

I don’t play too many games where predicting the future comes up all that often. Additionally, I don’t find my players actually take this sort of past information-gathering skill too often, usually being more in favour of interacting with Contacts and so on, but when they do, I like to shoot for portraying things as … Continue reading →

Fantastic locations & the fantastic things that happen there

This month’s RPG Blog Carnival, hosted by Keith J. Davies, covers the topic ‘Fantastic Locations’ and as I tend to run games set in one way or another in a version of the real world – my current games notwithstanding – I was left wondering if I would be able to participate. After a little thought, … Continue reading →

Calls to Harms… (RPG Blog Carnival – 12-2011)

As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of heroes without fudging or molly-coddling If a hero is someone who is willing to answer a call to action, and is perhaps … Continue reading →

Serial Settings 1: Ubiquity ~ Week 52

This entry for Serial Setting 1 for Ubiquity is the last of the weekly posts for the beautiful and deadly Windlet Islands. It will be followed by a few clarifying and/or condensing posts as well as updates of key entries to offer statistics, and additional plot hooks. The Serial Settings series of posts is intended to provide usable setting material … Continue reading →

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