#RPGaDAY2025 DAY 30: EXPERIENCE

Today is the thirtieth day of August and so #RPGaDAY2025 has reached its 30th prompt: experience. If we take this word at its face value, we find it relates to ability obtained through trials. If we push just a bit harder, we might end up thinking that what that face really wants to tell us is that it has attempted things. It is a very appropriate word for what we have been sharing for this event.

#RPGaDAY2025 DAY 29: CONNECT

#RPGaDAY2025 has reached its twenty-ninth day, and the prompt for Day 29 is connect. Buckle up. This one has something to say.

#RPGaDAY2025 DAY 28: SUSPENSE

RPGaDAY2025 has reached its twenty-eighth day, and the prompt is suspense. Given the huge number of Journey references made on Day 7, I feel no sense of duty to include the obvious joke in this post, which is nice  – probably for both of us.

#RPGaDAY2025 DAY 27: TACTIC

#RPGaDAY2025 has reached its twenty-seventh day, and the prompt for Day 27 is tactic. On the heels of yesterday’s ‘nemesis,’ thinking about a good tactic now is either madness or genius. Of course, when faced with that sort of enemy, there might be no discernable difference between them! What is your tactic?

#RPGaDAY2025 DAY 26: NEMESIS

#RPGaDAY2025 has reached its twenty-sixth day and the prompt for Day 26 is nemesis. This is a very popular word in and out of gaming, and of course that popularity has caused its meaning to drift to one of lesser stature as a result, like awesome or groovy. Unlike many other words whose ships have sailed and sunk taking their original meaning with them, the meaning of nemesis can still be saved…

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