Serial Setting 1: Ubiquity ~ Week 4

The first month of my serial setting for Ubiquity draws to a close with the last point of access and egress for the Windlet Islands, and the first location discussed on Lysette Isle, the airstrip. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of … Continue reading

Saturday Seed – 29 (All for One)

This week’s seed is for All for One: Regime Diabolique and gives the group a chance to be altruists, or revel in greed and desire. The seed: A lackey for the least sympathetic musketeer in the group reluctantly approaches to ask a favor. The friend of a friend has been given a letter, canceling his … Continue reading

Serial Setting 1: Ubiquity ~ Week 3

Our journey through the initial people and places a group of travel-weary visitors, or daring adventurers might encounter upon arrival at the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales continues with really lengthy sentences and:   3. The Tart Banana, Windlet Settlement, Greater Windlet Island The … Continue reading

Saturday Seed – 28 (Shadowrun)

This week’s seed is being sown for Shadowrun. It is short, and obnoxious, but may open up a new perspective with which to challenge your runners. This will work best with a group that does not have a strong magical presence. The seed: Someone in the neighborhood is discussing the group’s exploits in great detail. … Continue reading

Serial Setting 1: Ubiquity ~ Week 2

This week we continue our look at the numerous access and egress points of the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales with: 2. The Airship Mooring Mast and Radiotelegraphy Centre, Mount Cairn, Greater Windlet Island Not nearly as common a means of arrival as ship, or … Continue reading

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