Saturday Seed ~ 82 (Palladium Fantasy)

This week’s seed is for Palladium Fantasy, but is easily transplanted to other gardens, of course. This seed is geared toward a new group of fledgling adventurers and in keeping with this month’s RPG Blog Carnival, deals with a call to heroism. Hopefully, the forthcoming GM’s Kit for this grand old game will be released … Continue reading

Saturday Seed ~ 81 (Shadowrun)

This week’s seed is for Shadowrun. I have been meaning to post more material for both it and Aces & Eights, but other things have had to come first. Not so this week! This seed finds the runners trying to turn someone else’s misfortune into profit, while trying to prevent a similar misfortune from befalling … Continue reading

Saturday Seed ~ 80 (HEX)

This week’s seed is for Hollow Earth Expedition, and pits the characters against a series of cruel traps before finally subjecting them to the greatest challenge of all. The original version of this seed first saw life in my 1st Edition AD&D days a century ago. Another version, with almost nothing in common but the … Continue reading

Saturday Seed ~ 79 (CthulhuTech)

This week’s tiny little seed is for CthulhuTech, but could be adapted easily to any Mythos-based system or setting with little difficulty. Although little more than an extended scene of deep role-play, the ramifications of this one scene and how you guide its development, will reach from its inception through to the very end of … Continue reading

Serial Settings 1: Ubiquity ~ Week 52

This entry for Serial Setting 1 for Ubiquity is the last of the weekly posts for the beautiful and deadly Windlet Islands. It will be followed by a few clarifying and/or condensing posts as well as updates of key entries to offer statistics, and additional plot hooks. The Serial Settings series of posts is intended to provide usable setting material … Continue reading

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