Mechwarrior PBeM report – Interlude: Hair of the Dog

 Interlude: Drunken ‘Mech Talk Cacophony Club, Hanburton 4:22am, September 5, 3028 Luke: “You know this planet has the makings of some one-off mech designs. I’ve always been a fan of the more versatile mech over the specialists they seem to produce these days. The Griffin factory for example. Wonderful fire support mech, but everyone is … Continue reading

Mechwarrior PBeM report: Scene 2 – Ambush

Hair of the Dog – Scene II AMBUSH! Hanburton Lowlands (Simulation) July 14, 3028 – 2:29pm 2:29:00pm Twin AC/10 rounds narrowly miss Lance Commander Lucas ‘Cool Hand Luke’ Rom’s Shadowhawk as it jumps to the northern plateau. The attacking lance consists of a Hunchback now seeking to use surprise and terrain to close on MadDog’s … Continue reading

Mechwarrior: Running ‘A Time of War’ ~ pt.3

With my Mechwarrior: A Time of War (Battletech 4th Edition RPG) campaign in full swing in addition to my ongoing Palladium Fantasy Campaign, and various plots and preparations for Hollow Earth Expedition, Daring Tales of Adventure, and All for One, I have not been posting much.  Now that the first mech battle is complete, and … Continue reading

Mechwarrior PBeM report: Cast of Characters 1

Despite the quick pace the players are keeping in their deadly dance in the stone hills below the Academy, the passage of time in the real world is no doubt making it seem like things have ground to a halt. Rest assured, they have not. This entry will serve as a bit of extended character … Continue reading

Saturday Seed – 27 (Mechwarrior)

This seed is being planted for ‘A Time of War,’ Mechwarrior’s 4th Edition, and is a combat scenario for the Tactical Addendum rules, placing one PC mech lance versus an NPC mech lance in terrain unfamiliar to both lances. You can read dramatized transcripts of the first 7 turns of my group’s exposure to this … Continue reading

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