Posted by Runeslinger on December 15, 2012 · Leave a Comment
This week’s Saturday Seed is for Call of Cthulhu. It is a very cruel little seed appropriate for any era from the 1890’s forward. The Seed This seed deals with responsibility, the realization of guilt after the fact, and a personal challenge to overcome great vileness. Planting the seed The seed is appropriate for a … Continue reading →
Posted by Runeslinger on September 15, 2012 · Leave a Comment
This week we have another seed for Call of Cthulhu, although it would be quite easy to have this idea coil its way around a vague prequel for CthulhuTech, or even wander out into the realms of Rapture or Eclipse Phase with a little push or pinch here and there. The Casting Shadows blog offers … Continue reading →
Posted by Runeslinger on September 11, 2012 · 5 Comments
The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading →
Posted by Runeslinger on September 8, 2012 · Leave a Comment
This week we have a seed for Call of Cthulhu. I have been messing with things I should not and the by-product of that is the foundation of a new generation game for me, and for you…? This week’s Saturday Seed~ The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday (go figure…). Seeds … Continue reading →
Posted by Runeslinger on July 30, 2012 · 6 Comments
The Black Campbell‘s post on which 10 game books he would like to be marooned with should he ever take a tour on the Minnow or start working for FedEx came across my screen this weekend and I have been thinking about it off and on since. I am honestly not sure I can list … Continue reading →
Filed under Running Games, Technical Questions · Tagged with A Time of War, Aces & Eights, Battletech, Call of Cthulhu, game books, Leagues of Adventure, Role-playing game, roleplaying system, running games, Ubiquity