Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 3&4
This entry continues the ‘behind the scenes’ look at how my Mechwarrior Campaign is conducted, showing the interplay between the players in and out of character, and the flow of the mechanics and story. I am in the middle of putting up a series of these posts, formatted in this same way, to bring the campaign … Continue reading
Battletech Lunchtime Challenge 2 -Turn 7b/8a
Turn 7 ended with a whimper, witnessed by the entrance of reinforcement… for the Attacking Lance. Unfortunately, that amounted to a single Clint. Turn 8 has the mighty Atlas still on its feet, and completely free to cross back across enemy lines, thereby ending the scenario as a victory for the player, Gilberto Mussolini. Will he do so, … Continue reading
Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 1&2
Not too long ago, I got into a discussion about running games in e-mail, and so as an extension of that discussion, I decided to put up the next few entries in my Mechwarrior Campaign without dramatization, but instead showing the interplay between the players in and out of character, and the flow of the … Continue reading
Battletech Lunchtime Challenge 2 -Turn 6b/7a
Turn 6 ended with a timely and crippling attack on the Jenner by the Atlas, leaving both mechs shaken, but neither mech toppled. Turn 7 opens with a rush for freedom by the Atlas and what amounts to a last-ditch effort by the Attackers to bring the assault mech down before it can cross enemy … Continue reading
Battletech Lunchtime Challenge 2 -Turn 6a
Turn 6 of the second Battletech Lunchtime Challenge opens as one of the very few in this endeavour with the attacking lance having initiative. While I was sure it would not last, the initiative result for Turn 7 also requires the Defender to move first. Will wonders never cease? The Atlas with annoyingly crafty wisdom took … Continue reading



