Playing A Time of War pt.2: Do you know where your XPs are?

This is the second in my series of posts on being a player of Catalyst’s dynamite new edition of the Mechwarrior RPG. For some reason, today’s entry has an air of cloak and dagger about it, and for a while it bore the Nixonian title XP-Gate in my mind as I was formulating how to … Continue reading

Playing A Time of War ~ Part 1

Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading

Mechwarrior PBeM report 6 ~ Report from the Front 1

As of today we have entered into the tenth turn of mech combat in my Time of War PBeM campaign, Hair of the Dog. So far, events in the battle have been characterized by chaos, the suddenly shifting tides of fortune and fate, and maintaining cohesion in the face of too many obstacles to count. … Continue reading

Old Mechwarrior shares old houserules

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About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 9

This entry finishes Act IV of the first story of our ongoing Mechwarrior campaign set in 3028. This post continues the ‘behind the scenes’ look at A Time of War, showing how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are … Continue reading

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