Gaming on a Desert Island…

The Black Campbell‘s post on which 10 game books he would like to be marooned with should he ever take a tour on the Minnow or start working for FedEx came across my screen this weekend and I have been thinking about it off and on since. I am honestly not sure I can list … Continue reading

Interrogation in ‘A Time of War’

Due in part to moving to a new city and starting a new job as the head of a newly created department, I have fallen woefully far behind in the actual play reports for my ongoing Mechwarrior PBeM. Much has happened since the last report, but this week has brought about a kind of scene … Continue reading

Saturday Seed ~ 104 (A Time of War)

This week’s seed is for the 4th Edition of the Mechwarrior RPG, A Time of War. It will work best with players experienced with the Battletech Universe, running experienced characters. This is a small seed meant to spark a growth of independent ideas, not a framework for an encounter or series of them. The seed … Continue reading

Saturday Seed ~ 98 (A Time of War)

This week’s seed is for A Time of War. It is a short mission best used as a complication in the midst of a larger problem, although it can run independently. It can include action from the individual level up to mech level. The Seed A squad on a significant mission gets ambushed upon arrival … Continue reading

Saturday Seed ~ 85 (A Time of War)

This week’s seed is for A Time of War and was inspired a little by events in my current campaign, a little by the release of the official trailer for Prometheus, a little by the biohazard truck which parked outside my office this morning, but ultimately by the welcome surprise of most of the Bites … Continue reading

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