Mechwarrior PBeM Report 2c ~ Hair of the Dog

This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Velika ‘Blowtorch’ Kadlec. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran Commonwealth. For … Continue reading

Mechwarrior PBeM Report 2b ~ Hair of the Dog

This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Lucas ‘Cool Hand Luke’ Rom. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading

Mechwarrior PBeM Report 2a ~ Hair of the Dog

This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Melvin ‘Mad Dog’ Winters. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading

Battletech: Battle Royale 3025

Today’s post owes the entirety of its content to the work of my old comrade in dice, BF Wolfe. My esteemed colleague, and fellow Battletech aficionado, has continued his probe into the mysteries of the sweet science of mechanized combat. The last time we discussed his theories, we looked at his genetic algorithm for evolving … Continue reading

Mechwarrior: Running A Time of War

Play began for my Mechwarrior Campaign, ‘Hair of the Dog‘ a little over a week ago. We are nearing the end of the second major scene in the first story, and I expect there to be four more scenes before that story is done. Each scene in the campaign will deal with one significant event, … Continue reading

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