Hair of the Dog – Act V Scene 1 – Battle of Beasville – LJ

These entries comprise the official turn resolution posts for Act V Scene 1 of our PBeM-run A Time of War Mechwarrior RPG campaign entitled Hair of the Dog. This scene encapsulates the entire urban aspect of the Battle for the port city of Beasville on the planet Oliver – a Marik industrial world recently annexed … Continue reading

Hair of the Dog – Act V Scene 1 – Battle of Beasville – MD

These entries comprise the official turn resolution posts for Act V Scene 1 of our PBeM-run A Time of War Mechwarrior RPG campaign entitled Hair of the Dog. This scene encapsulates the entire urban aspect of the Battle for the port city of Beasville on the planet Oliver – a Marik industrial world recently annexed … Continue reading

Hair of the Dog Act V Scene 1 – Battle of Beasville – CH:L

These entries comprise the official turn resolution posts for Act V Scene 1 of our PBeM-run A Time of War Mechwarrior RPG campaign entitled Hair of the Dog. This scene encapsulates the entire urban aspect of the Battle for the port city of Beasville on the planet Oliver – a Marik industrial world recently annexed … Continue reading

Battletech: Battle Royale 3025

Today’s post owes the entirety of its content to the work of my old comrade in dice, BF Wolfe. My esteemed colleague, and fellow Battletech aficionado, has continued his probe into the mysteries of the sweet science of mechanized combat. The last time we discussed his theories, we looked at his genetic algorithm for evolving … Continue reading

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