Posted by Runeslinger on February 6, 2012 · Leave a Comment
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the free-form magic system which can raise questions, and offer some ideas for reconciling magic and musketeers. Subsequent posts will look at physical combat, social combat, and the role of secret societies … Continue reading →
Posted by Runeslinger on February 4, 2012 · Leave a Comment
This week’s seed is an introductory set up for All for One: Regime Diabolique. It is set in Paris and while short, has the capacity to fuel an entire campaign. The Seed The musketeers are debauching themselves flamboyantly in a tavern of all places when a familiar face, whitened from sheer terror, sends them out … Continue reading →
Posted by Runeslinger on January 24, 2012 · 2 Comments
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading →
Posted by Runeslinger on January 17, 2012 · 6 Comments
I don’t play too many games where predicting the future comes up all that often. Additionally, I don’t find my players actually take this sort of past information-gathering skill too often, usually being more in favour of interacting with Contacts and so on, but when they do, I like to shoot for portraying things as … Continue reading →
Posted by Runeslinger on July 23, 2011 · Leave a Comment
This week’s seed is another for All for One. Due to a moderate increase in gaming activity, and a massive increase in my normal work load, I still have not completed my first Technoir Transmission for Seoul, meaning I have to bring something else out of my files of seeds and ideas for this week’s … Continue reading →