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Ministry of Unusual Affairs: GM Notes 1
What follows is a brief Q&A with the GM of our Play by e-Mail campaign featuring Agents of the Ministry of Unusual Affairs, using Leagues of Gothic Horror – a supplement for Leagues of Adventure. GM (Murderbunny): I was looking forward to the recap of the caper in the caves. Thanks for this; reliving the campaign … Continue reading →
Filed under Actual Play, Characters and Support Cast, Horror, Leagues of Adventure, Leagues of Gothic Horror, Leagues of Gothic Horror Actual Play, Live Game Report, Preparation and Preparedness, Running Games, Technical Questions, The Gamers, Themes and Intentions, Ubiquity · Tagged with campaign preparation, Games, GM Advice, Leagues of Adventure, Leagues of Gothic Horror, roleplaying, roleplaying games, RPG
Ministry of Unusual Affairs [Recap 3]
We have begun our second assignment for the Ministry of Unusual Affairs, but our series of recaps has yet to finish revealing the events of the first. In the previous installment, we touched on the first of the successes we earned in that assignment. These successes were hard won, and paid for with our first … Continue reading →
Ministry of Unusual Affairs [Recap 2]
The first assignment for our ‘Agents of the Ministry’ has concluded with success, but not without losses. These losses were not to life or limb – although that was a narrowly missed outcome – but rather to sanity, and a more innocent view of the Victorian world our characters are duty-bound to protect. Did you … Continue reading →
“You are doing it wrong…”
We can all make mistakes. An expression of which I am particularly fond is that even monkeys fall from trees. We can trip while walking upstairs, we can fumble with our keys, spill our drinks, and we can be mistaken in our understanding of things we have learned and been taught. Mistakes are many of … Continue reading →
Filed under Preparation and Preparedness, The Blog, The Gamers, YouTube Channel · Tagged with Games, GM Advice, GNS Theory, roleplaying games, The Big Model
Behind the Lines: Instigation
Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading →
Filed under BRP, BRP/RQ, Casting the Shadows, Hawkmoon, Horror, Infectious Plots, Luther Arkwright, Mythras, Product Overviews, Runequest, RuneQuest, Running Games, Science Fiction, The Blog · Tagged with Design Mechanism, GM Advice, Parallel Lines, roleplaying games
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