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#RPGaDAY2025 DAY 13: DARKNESS
This is day thirteen of #RPGaDAY2025 and we have come now to darkness. We are creeping closer to the middle of the event, and through the preceding prompts several of the conceptual frames of the campaign pitch we are using the prompts to build have begun to coalesce.
#RPGaDAY2025 DAY 12: PATH
This is day twelve of #RPGaDAY2025 and we have come to the word path as our prompt today. One common way to run mysteries and horror in RPGs is to think of a path from some crime or troubling past event and link it in stages via clues to some future ending point. This isn’t the only path we can follow~
#RPGaDAY2025 DAY 11: FLAVOR
This is the eleventh day of #RPGaDAY2025 which sits deliciously between the tenth and twelfth days like a favorite filling inside light and flakey pie crusts. The prompt is flavor and is another one which, in terms of working through the formation of a campaign pitch from the GM to potential players, can be easily turned toward that GM in regard to what they might like to help evoke. Let’s not do that, though.
#RPGaDAY2025 DAY 10: ORIGIN
This is the tenth day of #RPGaDAY2025 and the prompt today is origin. Leading up to this prompt we have examined what our villainous cult of villains is doing with their villainy, and we have looked at their motivations in being so vile. What we have not yet brought out for consideration are why on Earth, and particularly on Earth as compared to Yuggoth, such a cult would form in the first place. Let’s do that today, shall we?
#RPGaDAY2025 DAY 9: INSPIRE
This 9th prompt presents itself to me along several fronts. First, it asks me to consider the players when choosing to accept the pitch for this campaign, and their characters when acting, reacting, and interacting within it. It also asks me to consider myself and what will keep me reaching for more and better in my role as the GM.
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Livre d’Eibon
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Bletherad Public Library
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