All for One ~ Regime Diabolique Campaign Development Report 1

This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading

Saturday Seed ~ 87 (Shadowrun)

This week’s seed is for Shadowrun. It is incredibly small, but could roam anywhere between amusing and deadly dangerous depending on how you set it up, and the sort of character you use as the target.   The Seed A Sorcerer of some accomplishment has been devoting himself to obtaining a higher grade of Initiation, … Continue reading

Divvying up the Divinations

I don’t play too many games where predicting the future comes up all that often. Additionally, I don’t find my players actually take this sort of past information-gathering skill too often, usually being more in favour of interacting with Contacts and so on, but when they do, I like to shoot for portraying things as … Continue reading

Saturday Seed ~ 86 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and deals with a blend of things ancient and not so ancient, forgotten underfoot. The seed is written for the 20’s but can be easily used with other settings.   The Seed A major store in a large city nearby whose location is something of a local … Continue reading

Saturday Seed ~ 85 (A Time of War)

This week’s seed is for A Time of War and was inspired a little by events in my current campaign, a little by the release of the official trailer for Prometheus, a little by the biohazard truck which parked outside my office this morning, but ultimately by the welcome surprise of most of the Bites … Continue reading

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