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Anyone who has spent any time with games set in the World of Darkness has probably at one time or another wondered if their Storyteller were out to get them. While games like Vampire do not have a monopoly on pushing for consequences for character action, they certainly introduced a lot of young gamers to … Continue reading →
Filed under Running Games, The Blog, Themes and Intentions · Tagged with gaming, Risk Reward and Repercussions, Role-playing game, running games, Thoughts
Serial Setting 2 ~ Week 15
The Casting Shadows blog’s second Serial Setting appears in weekly installments scheduled for a 6-month run. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition. These ideas, set in a fictionalized and mysticized version of the Korean peninsula in 1936, present a community oppressed by … Continue reading →
Interrogation in ‘A Time of War’
Due in part to moving to a new city and starting a new job as the head of a newly created department, I have fallen woefully far behind in the actual play reports for my ongoing Mechwarrior PBeM. Much has happened since the last report, but this week has brought about a kind of scene … Continue reading →
Filed under A Time of War, Battletech, Battletech / Mechwarrior, Mechwarrior Live Game Reports, Preparation and Preparedness, Running Games · Tagged with Battletech, Role-playing game
Saturday Seed ~ 107 (Leagues of Adventure)
This week’s seed is for the exciting new release by TAG for Ubiquity, Leagues of Adventure. It is a campaign-starter seed, that would best be run for characters of intellectual and social dispositions as opposed to the physical. The seed The characters are recruited for their various specialties, connections, memberships, and so on. Assistance is recruited … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Steampulp, Story Ideas, Ubiquity, Ubiquity Roleplaying System, Victorian RPG
The Thrill of Victory and the Agony of Conversation
It would be foolish to contest that our hobby grew out of the war games community. How far, however, has it grown? A quick tour of the ever-growing spectrum of RPG blogs will suggest that what growth there has been is not without some serious backsliding into the hobby’s primordial ooze. When virtually every discussion … Continue reading →
Filed under Playing in Games, Running Games, The Blog, Themes and Intentions · Tagged with roleplaying, roleplaying games, RPG, Ubiquity
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