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Serial Setting 2 ~ Week 21
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run of which only 1 month remains. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition and to a much lesser extent Leagues of Adventure. These ideas, set … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
Assessing Group Performance
Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading →
Filed under Preparation and Preparedness, Technical Questions, The Blog · Tagged with gaming, playing in games, Role-playing game, roleplaying, RPG, running games, signal loss
Saturday Seed ~ 113 (Mutant City Blues)
This week’s seed is a crime scene for Mutant City Blues. As usual, you will have to tailor the seed to suit your campaign and crew, but enough is provided to get ideas and imagery sprouting. Saturday Seeds appear every Saturday (go figure…) on Casting Shadows. Seeds from the blog also appear on Ancient Scroll. … Continue reading →
Filed under Mutant City Blues, Saturday Seeds · Tagged with Gumshoe, Mutant City Blues, Plot Hooks, roleplaying, Story Ideas
Serial Setting 2 ~ Week 20
The Casting Shadows blog’s second Serial Setting appears in weekly installments and is scheduled for a 6-month run of which only 1 month remains. This series is focused on providing basic details for heroic pulp adventures for the Ubiquity Roleplaying System as presented in Hollow Earth Expedition and to a much lesser extent Leagues of Adventure. These ideas, set … Continue reading →
Filed under Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Hollow Earth Expedition, korean peninsula, Plot Ideas, pulp adventures, roleplaying system, Serial Settings, Story Hooks, Ubiquity
OSR or OGRe?
Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading →
Filed under Battletech, Running Games, The Blog, Ubiquity · Tagged with A Time of War, Aces & Eights, All for One, Call of Cthulhu, Desolation, Hollow Earth Expedition, Leagues of Adventure, Mechwarrior, roleplaying system, running games, Shadowrun, Trinity, Ubiquity, World of Darkness
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