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Saturday Seed ~ 147 (Desolation)
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →
Filed under Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Role-playing game, roleplaying, RPG, Ubiquity Roleplaying System
Distractions of Creativity
I think when I was younger, and had more time for gaming, the primary reason I was involved in running so many games was that the act of refining ideas I have created seems to spark more and more ideas for completely unrelated things. As readers of this blog know, these days I am working … Continue reading →
Filed under Live Game Report, Preparation and Preparedness, Shadowscast, The Blog · Tagged with creative streak, fantasy campaign, gaming
Saturday Seed ~ 146 (Shadowrun)
This week’s seed is for Shadowrun by Catalyst Game Labs. This is another big year for this venerable and intriguing property, but with the online, video and other forms of gaming gearing up for staggered release, I hope that the focus on the RPG is not lost. With a 5th Edition due, we will find … Continue reading →
Filed under Saturday Seeds, Shadowrun · Tagged with Role-playing game, roleplaying, RPG, Shadowrun
Saturday Seed ~ 145 (A Time of War)
This week’s seed is for A Time of War by Catalyst Game Labs. Although certainly usable for a set of mechwarrior player characters, it does not assume that occupation as a default. My Saturday Seeds also reappear on Ancient Scroll on random Saturdays~ The seed The seed involves the threat of assassination and espionage, but … Continue reading →
Filed under A Time of War, Battletech / Mechwarrior, Saturday Seeds · Tagged with A Time of War, Battletech, Mechwarrior, Plot Ideas, roleplaying, Story Hooks
To Dice, Perchance to Dream
I have been thinking about how dice actually shape my games, and wondering how it is possible for them to do so. Apart from the superstitions I have found reflected in the habits and thoughts of gamers I have met from around the world, in what ways do the dice we use collaborate in the … Continue reading →
Filed under Running Games, The Blog · Tagged with Battletech, Dice, Hollow Earth Expedition, Role-playing game, RPG
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