Posted by Runeslinger on July 19, 2015 · 2 Comments
Like its subject, the latest release by the Design Mechanism for the top-notch RuneQuest 6th Edition is a varied and wondrous creation. What some might perceive as one world is in reality many – each different, and holding mysteries to be explored, problems to be solved, villains to be stopped, and perhaps even a little … Continue reading →
Posted by Runeslinger on June 14, 2015 · Leave a Comment
This post is the 23rd recap of play in our RuneQuest 6th Edition, collaboratively-developed, sword and sorcery campaign. This session dealt with the brutal creatures, bands of enemies, and strange goings-on in the unexplored lands at the edge of the Firmament. We estimate that there are perhaps two more sessions left in this leg of the campaign. Once done, … Continue reading →
Posted by Runeslinger on June 14, 2015 · 2 Comments
I had a chance to talk shop with the Great Beast of TAG (Triple Ace Games) when he was let loose from his electrofluidic difference engine for a brief stretch of the legs. That’s right, I have been treated to another conversation with Paul Wade-Williams, or Wiggy as he is known on RPG forums. What … Continue reading →
Posted by Runeslinger on June 7, 2015 · 8 Comments
Backers of the anticipated Red Planet release for Exile Game Studio’s beloved Hollow Earth Expedition line were treated to an exciting planetary conjunction this weekend. Revelations of Mars is complete. Those who backed the project at the PDF and above level were sent download codes from DriveThru on Friday to get their first complete look at … Continue reading →
Posted by Runeslinger on May 30, 2015 · 1 Comment
This post, hopefully as a surprise to no one, continues the exploration and implementation of RuneQuest 6th Edition in a collaboratively-developed sword and sorcery campaign. This session dealt with launching the quest anew, bolstered by the support of the Plenthan ‘fanatics’ of Pumoth Deep. I am a session behind in recaps at the moment, and session 23 … Continue reading →