Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 1&2
Not too long ago, I got into a discussion about running games in e-mail, and so as an extension of that discussion, I decided to put up the next few entries in my Mechwarrior Campaign without dramatization, but instead showing the interplay between the players in and out of character, and the flow of the … Continue reading
Battletech Lunchtime Challenge 2 -Turn 6b/7a
Turn 6 ended with a timely and crippling attack on the Jenner by the Atlas, leaving both mechs shaken, but neither mech toppled. Turn 7 opens with a rush for freedom by the Atlas and what amounts to a last-ditch effort by the Attackers to bring the assault mech down before it can cross enemy … Continue reading
Battletech Lunchtime Challenge 2 -Turn 6a
Turn 6 of the second Battletech Lunchtime Challenge opens as one of the very few in this endeavour with the attacking lance having initiative. While I was sure it would not last, the initiative result for Turn 7 also requires the Defender to move first. Will wonders never cease? The Atlas with annoyingly crafty wisdom took … Continue reading
Saturday Seed ~ 58 (A Time of War)
After a lot of internal debate, I have decided that this week’s seed will be for A Time of War, the Battletech RPG. There are a lot of seeds I want to share this week when usually just one or two seem appropriate. The site has been a little top-heavy with Battletech stuff lately, but … Continue reading



