Serial Settings 1: Ubiquity ~ Week 51

The entry this week for Serial Setting 1 for Ubiquity reveals one of the first and best kept secrets uncovered by the first Gast family member to set foot on the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring … Continue reading

Saturday Seed ~ 77 (Mechwarrior)

This week’s seed is for A Time of War and is meant to combine the dramatic tensions of a colleague’s brush with debilitating stress, with the challenge of a rescue operation. The seed This seed is planted in the cold and infertile soil of space, and will spring to life around a unit of characters … Continue reading

Cracking Open the Skull of Evil (11-2011 Blog Carnival)

Next stop: Grave Wisdom~

This month’s RPG Blog Carnival is being hosted by Elthos RPG on the topic of “How to Think Like a Villain.” It is a daunting topic to be sure, but one with which every GM has to deal on a fairly regular basis, even if the primary sources for their games is printed adventures and … Continue reading

Serial Settings 1: Ubiquity ~ Week 50

The entry this week for Serial Setting 1 for Ubiquity details a curious and missing artifact believed to have been taken from the beautiful and deadly Windlet Islands by pirates or other unscrupulous men in times past. It carries a clue to the greater mysteries and even greater treasures which may still rest there. The Serial Settings series of posts … Continue reading

Saturday Seed ~ 76 (All for One)

This week’s somewhat risqué seed is for All for One: Regime Diabolique, and pits the musketeers against distance, deceit, and damsels in order to aid a friend in need, before the sands of life run out. The seed One of the characters’ inexhaustible supply of childhood friends and acquaintances appears to the musketeers as they … Continue reading

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