Posted by Runeslinger on March 30, 2012 · 1 Comment
The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with casting shadows, Daring Tales, Hollow Earth Expedition, Plot Ideas, pulp adventures, setting development, Story Hooks, Ubiquity
Posted by Runeslinger on March 29, 2012 · 2 Comments
This is the first installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique. For those unfamiliar with this amazing game, it uses the Ubiquity Roleplaying System from Exile Games Studio (makers of Hollow Earth Expedition) which TAG has licensed for this property and several … Continue reading →
Posted by Runeslinger on March 23, 2012 · 4 Comments
This episode touches on the new Super Hero RPG based too firmly in the Marvel Universe, and the future loss of Guidance from Triple Ace Games. We look in more depth at using Korea as a location for gaming (this time with Bonus Content!) and compare the approach of “telling the story” versus “discovering it.” Volume 1, … Continue reading →
Category All for One: Regime Diabolique, Playing in Games, Reviews, Running Games, Shadowscast, The Blog, Themes and Intentions, Ubiquity · Tagged with All for One, Call of Cthulhu, Hollow Earth Expedition, Role-playing game, roleplaying, Shadowscast, Ubiquity, Video blogging
Posted by Runeslinger on March 23, 2012 · 1 Comment
The Casting Shadows blog’s second Serial Setting is set to run once a week over a six-month period, and provide details for heroic pulp adventures set across the Korean peninsula, present a fictionalized community oppressed by faceless enemies and their own countrymen, and suggest routes, leads, and hooks for GMs to entice groups based elsewhere … Continue reading →
Posted by Runeslinger on March 18, 2012 · 3 Comments
As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading →