Casting Runes 6: A Season for All Things – Session 5 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. This session was only 2hrs in length, so this recap will cover much less ground than the first four. Session 5 was the first to be played on the weekend. At this … Continue reading

Casting Runes 7: Magic and Mechanisms

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. In this entry for the series, we will take a look at some of the faces of magic, the Divine Force which fuels it, and talk briefly about the cultural effects of both it … Continue reading

Casting Runes 6: A Season for All Things – Session 4 Recap

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This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< The recap of session 3 can be found >HERE< Session 4 was primarily focused … Continue reading

Casting Runes 6: A Season for All Things – Session 3 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< Session 3 was one of discovery, putting pieces together, and making some momentous decisions. … Continue reading

Casting Runes 6: A Season for All Things – Session 2 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< Session 2 covered less metaphorical ground, but marks the point where the game’s direction shifted entirely into the hands of the players. Had … Continue reading

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