Saturday Seed ~ 95 (Brass & Steel)

This week’s seed is for the quietly great game world envisioned for Brass & Steel. It is suitable for an established group, or experienced characters that are lacking sufficient reason to work together. The Seed A former designer of arms and equipment for the government, now in supposed retirement on psychological grounds, may be up … Continue reading

Saturday Seed ~ 94 (Shadowrun)

This week’s seed is for Shadowrun, and it focuses on the healthy paranoia of runners. The seed PCs lacking in the paranoid perception department will find themselves fighting for their lives in a devastated building brought down by a very slick crew. Planting the seed This seed is appropriate for an established campaign and cast … Continue reading

Saturday Seed ~ 93 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu, and is intended to serve as a launching pad for investigations which leave the ‘normal’ world behind, or the turning point in a campaign where the Investigators realize they are in too deep and it is time to get the hell out of Dodge. The seed The … Continue reading

Saturday Seed ~ 92 (Rapture)

This week’s seed is for Rapture, and is intended to support a session focused on the fear of the unknown in one’s fellows while in claustrophobic and perilous conditions. The seed The PCs learn of a curious occult find in the lower reaches of a terraforming complex on the South polar cap of a desolate world. … Continue reading

Saturday Seed ~ 91 (Desolation)

This week’s seed is for Desolation, and is built around the idea of the growing paranoia and caution of survivors in a shattered wasteland that seems to be looking to destroy them too. The seed The PCs come across a healthy baby in the middle of nowhere. Planting the seed This is appropriate for any … Continue reading

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